Pacman Classic Remake
PacMan Classic Game Project - ReadMe File
Author: Devin Bush - Kaden Jantz
Modified: 2025-03-11
0. What is the link to your project on itch.io?
https://geraldcoolsealion.itch.io/pacman-classic-remake
1. What are the controls to your game? How do we play?
Arrow Keys + (WASD)
2. What creative additions did you make? How can we find them?
The pacman movement and Ghost AI was created to be as accurate to the original as possible. Unlike the original game, you can press "G" to enable god mode for pacman.
3. Any assets used that you didn't create yourself?
I (Kaden Jantz) used this A* library: https://bitbucket.org/Sniffle6/tilemaps-with-astar/
I also modified it to ensure it did not pathfind in the direction the ghost was coming from, as they cannot turn around.
4. Did you receive help from anyone outside this class or from anyone in this class that is not in a group with you?
No
5. Did you get help from any AI Code Assistants?
No
6. Did you get help from any online websites, videos, or tutorials?
https://www.spriters-resource.com/arcade/pacman/sheet/73389/
https://community.aseprite.org/t/png-files-are-blurry/7577/6
https://discussions.unity.com/t/pink-textures-in-the-tile-palette/746417/9
https://www.youtube.com/watch?v=gLObTgbwazE
https://static.wikia.nocookie.net/pacman/images/e/ed/Originalpacmaze.png/revision/latest?cb=20090919171607
https://discussions.unity.com/t/tilemap-from-game-view-different-from-scene-view/901258
https://docs.unity3d.com/6000.0/Documentation/Manual/sprite/atlas/workflow/workflow-landing.html#:~:text=Create%20a%20Sprite%20Atlas%20asset%20in%20the%20Asset%20folder.&text=Add%20Texture2D%20and%20Sprite%20assets,drag%20and%20drop%20a%20folder.&text=By%20default%2C%20Sprite%20Atlases%20are%20included%20and%20automatically%20loaded%20at%20runtime.&text=Split%20textures%20into%20smaller%20atlases,space%20in%20the%20atlas%2C%20etc.
https://www.youtube.com/watch?v=E9OfD60NEyc
^^^JUST FIXING THE TILEMAP BTW
I (Kaden) used this for setting up A* pathfinding: https://discussions.unity.com/t/a-pathfinding-with-unity-tilemaps/848348
7. What trouble did you have with this project?
Fixing Errors with the Tilemap (4 hours counting lost on bug fixes alone)
8. Is there anything else we should know?
No answer given.
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