This is a demo for an inventory system I created with a crafting system. The system makes use of scriptable objects, so items and recipes can easily be set up in the Unity editor. This system could be expanded upon to add interactions between acquired items and a game world.


Quality of life features are included, such as right clicking to split stacks, swapping items, and combining of stacks. The crafting system adjusts itself dynamically to account for these features.

The tutorial used for the base inventory slot system is viewable here.

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